Linux Socket程序是一种用于实现网络通信的应用程序,它允许不同计算机之间的进程进行数据交换。Socket(套接字)是一种通信端点,它允许不同计算机上的进程通过一个网络进行通信。
socket()
:创建一个套接字。bind()
:将套接字绑定到一个地址。listen()
:监听传入连接。accept()
:接受一个传入连接。connect()
:连接到服务器。send()
和 recv()
:发送和接收数据。close()
:关闭套接字。服务器端:
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include <arpa/inet.h>
int main() {
int server_fd, new_socket;
struct sockaddr_in address;
int addrlen = sizeof(address);
if ((server_fd = socket(AF_INET, SOCK_STREAM, 0)) == 0) {
perror("socket failed");
exit(EXIT_FAILURE);
}
address.sin_family = AF_INET;
address.sin_addr.s_addr = INADDR_ANY;
address.sin_port = htons(8080);
if (bind(server_fd, (struct sockaddr *)&address, sizeof(address)) < 0) {
perror("bind failed");
exit(EXIT_FAILURE);
}
if (listen(server_fd, 3) < 0) {
perror("listen");
exit(EXIT_FAILURE);
}
if ((new_socket = accept(server_fd, (struct sockaddr *)&address, (socklen_t*)&addrlen)) < 0) {
perror("accept");
exit(EXIT_FAILURE);
}
char buffer[1024] = {0};
read(new_socket, buffer, 1024);
printf("Message from client: %s\n", buffer);
close(new_socket);
close(server_fd);
return 0;
}
客户端:
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include <arpa/inet.h>
int main() {
int sock = 0;
struct sockaddr_in serv_addr;
char *hello = "Hello from client";
char buffer[1024] = {0};
if ((sock = socket(AF_INET, SOCK_STREAM, 0)) < 0) {
printf("\n Socket creation error \n");
return -1;
}
serv_addr.sin_family = AF_INET;
serv_addr.sin_port = htons(8080);
if (inet_pton(AF_INET, "127.0.0.1", &serv_addr.sin_addr) <= 0) {
printf("\nInvalid address/ Address not supported \n");
return -1;
}
if (connect(sock, (struct sockaddr *)&serv_addr, sizeof(serv_addr)) < 0) {
printf("\nConnection Failed \n");
return -1;
}
send(sock, hello, strlen(hello), 0);
read(sock, buffer, 1024);
printf("Message from server: %s\n", buffer);
close(sock);
return 0;
}
通过以上信息,你应该能够理解Linux Socket程序的基础概念、优势、类型、应用场景以及常见问题的解决方法。
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