4.SCNCamera SCNCamera被称为照相机或者摄像机,游戏就相当于一个生活中的环境,我们可以通过照相机捕捉到你想要观察的画面。
####4.SCNCamera SCNCamera被称为照相机或者摄像机,游戏就相当于一个生活中的环境,我们可以通过照相机捕捉到你想要观察的画面。
---- SCNCamera 详解 它的父类为NSObject @interface SCNCamera : NSObject <SCNAnimatable, SCNTechniqueSupport...allowsCameraControl = true; // 开启操纵照相机选项 创建游戏场景 scnView .scene = [SCNScene scene]; 添加照相机 // 添加照相机 SCNCamera...*camera = [SCNCamera camera]; SCNNode *cameraNode =[SCNNode node]; cameraNode.camera = camera; cameraNode.position
addSubview:self.scnView]; 设置物理世界执行时间 // 设置物理世界执行的速度 self.scnView.scene.physicsWorld.speed = 5; 添加照相机 SCNCamera...*camera = [SCNCamera camera]; SCNNode *cameraNode = [SCNNode node]; cameraNode.camera = camera; cameraNode.position
let scene = SCNScene() // 创建照相机 let cameraNode = SCNNode() cameraNode.camera = SCNCamera...let cameraNode1 = SCNNode() cameraNode1.camera = SCNCamera() sceneShip.rootNode.addChildNode(
addSubview:scnView ]; scnView.scene = [SCNScene scene]; 设置游戏场景 scnView.scene = [SCNScene scene]; 添加照相机 SCNCamera...*camera = [SCNCamera camera]; SCNNode *cameraNode =[SCNNode node]; cameraNode.camera = camera; cameraNode.position
添加场景 self.scnView.backgroundColor = [UIColor blackColor]; self.scnView.scene = [SCNScene scene]; 添加摄像头 SCNCamera...*camera = [SCNCamera camera]; SCNNode *cameraNode = [SCNNode node]; cameraNode.camera = camera; cameraNode.position
, options: nil) let scene = SCNScene() let cameraNode = SCNNode() cameraNode.camera = SCNCamera...我们来演示一下过程 1.首先创建一个空的场景 let scene = SCNScene() let cameraNode = SCNNode() cameraNode.camera = SCNCamera
scnView.scene = [SCNScene scene]; scnView.allowsCameraControl = TRUE; [self.view addSubview:scnView]; 创建摄像头 SCNCamera...*camera = [SCNCamera camera]; SCNNode *cameraNode = [SCNNode node]; cameraNode.camera = camera; camera.automaticallyAdjustsZRange
了解 CMMotionManager 对象的用法 SCNNode 的用法 (SceneKit框架) SCNScene的用法(SceneKit框架) SCNGeometry的用法(SceneKit框架) SCNCamera
strong)SCNNode *thirdViewCamera; self.thirdViewCamera = [SCNNode node]; self.thirdViewCamera.camera = [SCNCamera...strong)SCNNode *firstViewCamera; self.firstViewCamera = [SCNNode node]; self.firstViewCamera.camera =[SCNCamera
所以我们下面创建一个眼睛节点,然后将其放入场景的中心点 SCNNode *eyeNode = [SCNNode node]; eyeNode = [SCNNode node]; eyeNode.camera = [SCNCamera
scene]; scnView.allowsCameraControl = TRUE; // 允许手动控制 [self.view addSubview:scnView]; 4.添加照相机到场景中去 SCNCamera...*camera = [SCNCamera camera]; SCNNode *cameraNode = [SCNNode node]; cameraNode.camera = camera; camera.automaticallyAdjustsZRange
scene.background.contents = "skybox01_cube.png" 第七步 添加照相机(必须要的) let cameraNode = SCNNode() cameraNode.camera = SCNCamera
SCNScene() self.view.addSubview(scnView); 4.第四步 创建一个摄像机 let cameraNode = SCNNode() cameraNode.camera = SCNCamera
diffuse.wrapS = .repeat; 第三步 给球体内部放置一个相机 let cameraNode = SCNNode() cameraNode.camera = SCNCamera
= true let scene = SCNScene() sceneView.scene = scene 第二步 增加一个照相机 cameraNode.camera = SCNCamera
SCNScene() self.scene = scnView.scene // 创建照相机节点 cameraNode = SCNNode() cameraNode.camera = SCNCamera
self.scnView.scene = [SCNScene scene]; 第六步 添加照相机 SCNNode *cameraNode =[SCNNode node]; cameraNode.camera = [SCNCamera
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