Simple DirectMedia Layer (SDL) 1.2 is an older version of the SDL library, which is a cross-platform development library designed to provide low-level access to audio, keyboard, mouse, joystick, and graphics hardware. It was originally developed for Linux but also supports other operating systems like Windows, MacOS, and BeOS.
To install SDL 1.2 on a Linux system, you can follow these steps:
sdl2-config --version
.Here's a simple example of creating a window using SDL 1.2 in C:
#include <SDL.h>
#include <stdio.h>
int main(int argc, char* argv[]) {
if (SDL_Init(SDL_INIT_VIDEO) < 0) {
printf("SDL_Init Error: %s\n", SDL_GetError());
return 1;
}
SDL_Window *window = SDL_CreateWindow("Hello World!", 100, 100, 640, 480, SDL_WINDOW_SHOWN);
if (window == NULL) {
printf("SDL_CreateWindow Error: %s\n", SDL_GetError());
SDL_Quit();
return 1;
}
SDL_Delay(3000); // Wait for 3 seconds
SDL_DestroyWindow(window);
SDL_Quit();
return 0;
}
While SDL 1.2 is an older version, it still has some uses, particularly for legacy projects or specific embedded systems where support for more modern versions is not available. For new projects, it's recommended to use SDL 2.0 or newer due to its improved features and performance.