在这里,我遇到了问题,因为我需要将两个几何图形(或网格)合并为一个。使用早期版本的three.js有一个很好的函数:
THREE.GeometryUtils.merge(pendulum, ball);
然而,它不再在新版本中。
我尝试用以下代码合并pendulum
和ball
:
ball
是一个网格。
var ballGeo = new THREE.SphereGeometry(24,35,35);
var ballMat = new THREE.MeshPhongMaterial({color: 0xF7FE2E});
var ball = new THREE.Mesh(ballGeo, ballMat);
ball.position.set(0,0,0);
var pendulum = new THREE.CylinderGeometry(1, 1, 20, 16);
ball.updateMatrix();
pendulum.merge(ball.geometry, ball.matrix);
scene.add(pendulum);
毕竟,我得到了以下错误:
THREE.Object3D.add: object not an instance of THREE.Object3D. THREE.CylinderGeometry {uuid: "688B0EB1-70F7-4C51-86DB-5B1B90A8A24C", name: "", type: "CylinderGeometry", vertices: Array[1332], colors: Array[0]…}THREE.error @ three_r71.js:35THREE.Object3D.add @ three_r71.js:7770(anonymous function) @ pendulum.js:20
发布于 2015-05-14 19:54:24
最后,我找到了一个可能的解决方案。我发帖子是因为我浪费了很多时间,但它对其他人很有用。棘手的事情是关于处理网格和几何的概念:
var ballGeo = new THREE.SphereGeometry(10,35,35);
var material = new THREE.MeshPhongMaterial({color: 0xF7FE2E});
var ball = new THREE.Mesh(ballGeo, material);
var pendulumGeo = new THREE.CylinderGeometry(1, 1, 50, 16);
ball.updateMatrix();
pendulumGeo.merge(ball.geometry, ball.matrix);
var pendulum = new THREE.Mesh(pendulumGeo, material);
scene.add(pendulum);
发布于 2015-10-28 16:12:57
为了更清楚地解释大流士的答案(当我试图更新Doob先生的过程城市的一个版本以使用Face3盒子时,我一直在努力解决这个问题):
从本质上讲,您是将所有网格合并到一个几何体中。因此,例如,如果您想要合并长方体和球体:
var box = new THREE.BoxGeometry(1, 1, 1);
var sphere = new THREE.SphereGeometry(.65, 32, 32);
...into单个几何体:
var singleGeometry = new THREE.Geometry();
...you将为每个几何体创建一个网格:
var boxMesh = new THREE.Mesh(box);
var sphereMesh = new THREE.Mesh(sphere);
...then为每个调用单个几何体的合并方法,将每个几何体的几何体和矩阵传递给该方法:
boxMesh.updateMatrix(); // as needed
singleGeometry.merge(boxMesh.geometry, boxMesh.matrix);
sphereMesh.updateMatrix(); // as needed
singleGeometry.merge(sphereMesh.geometry, sphereMesh.matrix);
合并后,从单个几何体创建网格并添加到场景中:
var material = new THREE.MeshPhongMaterial({color: 0xFF0000});
var mesh = new THREE.Mesh(singleGeometry, material);
scene.add(mesh);
下面是一个工作示例:
<!DOCTYPE html>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r77/three.js"></script>
<!-- OrbitControls.js is not versioned and may stop working with r77 -->
<script src='http://threejs.org/examples/js/controls/OrbitControls.js'></script>
<body style='margin: 0px; background-color: #bbbbbb; overflow: hidden;'>
<script>
// init renderer
var renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
// init scene and camera
var scene = new THREE.Scene();
var camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 0.01, 3000);
camera.position.z = 5;
var controls = new THREE.OrbitControls(camera)
// our code
var box = new THREE.BoxGeometry(1, 1, 1);
var sphere = new THREE.SphereGeometry(.65, 32, 32);
var singleGeometry = new THREE.Geometry();
var boxMesh = new THREE.Mesh(box);
var sphereMesh = new THREE.Mesh(sphere);
boxMesh.updateMatrix(); // as needed
singleGeometry.merge(boxMesh.geometry, boxMesh.matrix);
sphereMesh.updateMatrix(); // as needed
singleGeometry.merge(sphereMesh.geometry, sphereMesh.matrix);
var material = new THREE.MeshPhongMaterial({color: 0xFF0000});
var mesh = new THREE.Mesh(singleGeometry, material);
scene.add(mesh);
// a light
var light = new THREE.HemisphereLight(0xfffff0, 0x101020, 1.25);
light.position.set(0.75, 1, 0.25);
scene.add(light);
// render
requestAnimationFrame(function animate(){
requestAnimationFrame(animate);
renderer.render(scene, camera);
})
</script>
</body>
至少,这是我对事情的解释;如果我做错了什么,请向任何人道歉,因为我离成为three.js专家(目前正在学习)还差得远。当最新的版本打破了一些东西(合并的东西是其中之一,事实是three.js不再使用四边形来处理立方体-嗯-盒几何图形-这导致了获得阴影等各种乐趣)的时候,我只是“倒霉”了。
发布于 2018-07-29 20:35:12
这是我的终极精简版本,只有四(或五)行(只要材料在其他地方定义),使用了mergeMesh:
var geom = new THREE.Geometry();
geom.mergeMesh(new THREE.Mesh(new THREE.BoxGeometry(2,20,2)));
geom.mergeMesh(new THREE.Mesh(new THREE.BoxGeometry(5,5,5)));
geom.mergeVertices(); // optional
scene.add(new THREE.Mesh(geom, material));
编辑:添加了可选的附加线,以删除重复的顶点,这将有助于提高性能。
编辑2:我使用的是最新版本94。
https://stackoverflow.com/questions/30245990
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