02
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获取源码
#导入相关模块与函数
import random, pygame, sys
from pygame.locals import *
global Speed,Trackingtime...Displayobject.blit(scoreContent, scoreRect)
#边框线设计
def DesignBorderline():
for x in range(0, 640, 640-1): #绘制垂直线...):#绘制平行线
pygame.draw.line(Displayobject, (0,0,0), (0, y), (640, y),5)
#设置游戏主要运行机制
def GameRunning...= random.randint(5, 18) #初始单元格位置纵向在(5, 18)范围中选一个随机数
RetroSnakerCoords = [{'x': startx, 'y':...() #让绘制的东西显示在屏幕上
Trackingtime.tick(Speed)
if __name__ == '__main__':
DesignStartScreen()