在p5.js中旋转俄罗斯方块,可以通过以下步骤实现:
下面是一个简单的示例代码:
let block;
let grid;
let blockSize = 30;
function setup() {
createCanvas(300, 600);
grid = createGrid(10, 20);
block = createBlock();
}
function draw() {
background(220);
drawGrid();
drawBlock();
if (canMoveDown()) {
moveDown();
} else {
lockBlock();
block = createBlock();
}
}
function keyPressed() {
if (keyCode === LEFT_ARROW && canMoveLeft()) {
moveLeft();
} else if (keyCode === RIGHT_ARROW && canMoveRight()) {
moveRight();
} else if (keyCode === UP_ARROW) {
rotateBlock();
} else if (keyCode === DOWN_ARROW && canMoveDown()) {
moveDown();
}
}
function createGrid(cols, rows) {
let grid = [];
for (let i = 0; i < rows; i++) {
grid.push(Array(cols).fill(0));
}
return grid;
}
function drawGrid() {
for (let i = 0; i < grid.length; i++) {
for (let j = 0; j < grid[i].length; j++) {
if (grid[i][j] === 1) {
fill(0);
} else {
fill(255);
}
rect(j * blockSize, i * blockSize, blockSize, blockSize);
}
}
}
function createBlock() {
let block = {};
block.shape = [
[1, 1],
[1, 1]
];
block.x = floor(grid[0].length / 2) - 1;
block.y = 0;
return block;
}
function drawBlock() {
for (let i = 0; i < block.shape.length; i++) {
for (let j = 0; j < block.shape[i].length; j++) {
if (block.shape[i][j] === 1) {
fill(0);
rect((block.x + j) * blockSize, (block.y + i) * blockSize, blockSize, blockSize);
}
}
}
}
function canMoveDown() {
for (let i = 0; i < block.shape.length; i++) {
for (let j = 0; j < block.shape[i].length; j++) {
if (block.shape[i][j] === 1) {
let nextRow = block.y + i + 1;
if (nextRow >= grid.length || grid[nextRow][block.x + j] === 1) {
return false;
}
}
}
}
return true;
}
function moveDown() {
block.y++;
}
function lockBlock() {
for (let i = 0; i < block.shape.length; i++) {
for (let j = 0; j < block.shape[i].length; j++) {
if (block.shape[i][j] === 1) {
grid[block.y + i][block.x + j] = 1;
}
}
}
}
function canMoveLeft() {
for (let i = 0; i < block.shape.length; i++) {
for (let j = 0; j < block.shape[i].length; j++) {
if (block.shape[i][j] === 1) {
let nextCol = block.x + j - 1;
if (nextCol < 0 || grid[block.y + i][nextCol] === 1) {
return false;
}
}
}
}
return true;
}
function moveLeft() {
block.x--;
}
function canMoveRight() {
for (let i = 0; i < block.shape.length; i++) {
for (let j = 0; j < block.shape[i].length; j++) {
if (block.shape[i][j] === 1) {
let nextCol = block.x + j + 1;
if (nextCol >= grid[0].length || grid[block.y + i][nextCol] === 1) {
return false;
}
}
}
}
return true;
}
function moveRight() {
block.x++;
}
function rotateBlock() {
let newShape = [];
for (let j = 0; j < block.shape[0].length; j++) {
let newRow = [];
for (let i = block.shape.length - 1; i >= 0; i--) {
newRow.push(block.shape[i][j]);
}
newShape.push(newRow);
}
block.shape = newShape;
}
这个示例代码实现了一个简单的俄罗斯方块游戏,使用p5.js库进行绘制和交互。在这个示例中,方块可以通过左右箭头键进行水平移动,上箭头键进行旋转,下箭头键进行加速下落。方块在触底或碰到其他方块时会固定在当前位置,并生成一个新的方块。
这个示例中使用了p5.js的rect函数来绘制方块,使用了二维数组来表示方块的形状和游戏区域。通过判断方块的位置和形状与游戏区域的碰撞情况,来确定方块是否可以进行移动和旋转。
这个示例只是一个简单的实现,可以根据需求进行扩展和优化。如果需要更多的功能,可以考虑添加消行、计分、游戏结束等功能。