TypeError:错误#2007:参数hitTestObject必须为非空。
我现在正在进行一场比赛,并试图得到它,这样玩家就会与地面相撞(他已经和桌子相撞了)。
它说这个问题发生在playerOneCollisions
表和地只是具有链接到movieclip的基本类代码的类,它们是扩展的movieclip(如果这很重要),并且它们已经导入了舞台和电影(如果这很重要的话)。
(我认为这些部分很重要)
Player.as
public var main:Main;
public var table:Table;
public var player:Player;
public var ground:Ground;
public function playerOneCollisions(table, ground)
{
if(this.hitTestObject(table))
{
trace("tabled");
animation = "kong";
}
if(this.hitTestObject(ground))
{
trace("grounded");
animation = "idle";
}
}
函数playerOneCollisions在Main.as中被调用
public function GameClock(timerEvent:TimerEvent):void
{
player.playerOnePress();
player.playerOneKeyResults();
player.playerOneCollisions(table, ground);
player.playerAnimaitons();
}
剩下的代码,如果我对重要部分的理解是错误的
Player.as
package
{
import flash.display.Stage;
import flash.display.MovieClip;
import flash.events.Event;
import KeyObject;
import Table;
public class Player extends MovieClip
{
public var stageRef:Stage;
public var key:KeyObject;
public var main:Main;
public var table:Table;
public var player:Player;
public var ground:Ground;
public var leftPressed:Boolean = false;
public var rightPressed:Boolean = false;
public var upPressed:Boolean = false;
public var downPressed:Boolean = false;
public var grounded:Boolean = false;
public var animation:String = "idle";
public var runSpeed:Number = 5;
public var animationState:String = "idle";
public function Player (stageRef:Stage, X:int, Y:int):void
{
this.stageRef = stageRef;
this.x = X;
this.y = Y;
key = new KeyObject(stageRef);
}
public function playerOnePress()
{
if(key.isDown(37) || key.isDown(65)){ // if left arrow or A is pressed
leftPressed = true;
//trace("left pressed");
} else {
leftPressed = false;
}
if(key.isDown(38) || key.isDown(87)){ // if up arrow or W is pressed
upPressed = true;
//trace("up pressed");
} else {
upPressed = false;
}
if(key.isDown(39) || key.isDown(68)){ //if right arrow or D is pressed
rightPressed = true;
//trace("right pressed");
} else {
rightPressed = false;
}
if(key.isDown(40) || key.isDown(83)){ //if down arrow or S is pressed
downPressed = true;
//trace("down pressed");
} else {
downPressed = false;
}
}
public function playerOneKeyResults()
{
if(leftPressed)
{
// trace("left");
this.x -= runSpeed;
}else if(rightPressed)
{
// trace("right");
this.x += runSpeed;
}
}
public function playerOneCollisions(table, ground)
{
if(this.hitTestObject(table))
{
trace("tabled");
animation = "kong";
}
if(this.hitTestObject(ground))
{
trace("grounded");
animation = "idle";
}
}
public function playerAnimaitons()
{
if(animation == "kong")
{
this.gotoAndStop(2);
}
if(animation == "idle")
{
this.gotoAndStop(1);
}
}
}
}
Main.as
package
{
import flash.display.Stage;
import flash.display.MovieClip;
import flash.events.Event;
import flash.events.TimerEvent;
import flash.utils.Timer;
public class Main extends MovieClip
{
public var gameTimer:Timer;
public var player:Player;
public var table:Table;
public var ground:Ground;
public function Main():void
{
gameTimer = new Timer (30);
gameTimer.addEventListener(TimerEvent.TIMER, GameClock);
gameTimer.start();
player = new Player(stage, 80, 420);
stage.addChild(player);
}
public function GameClock(timerEvent:TimerEvent):void
{
player.playerOnePress();
player.playerOneKeyResults();
player.playerOneCollisions(table, ground);
player.playerAnimaitons();
}
}
}
发布于 2013-09-19 13:03:29
我注意到的一件事是,table
和ground
作为Player
的类属性,它们也是您遇到问题的方法的参数。
您的Player类的table
和/或ground
属性可能为空,因为我没有看到设置它们的代码。
使用与类属性相同的方法参数不是很好的做法。
尝试删除播放机类中的属性。(我没有看到它们被设置或使用)
如果仍然得到错误,请在playerOneCollisions
方法的开头跟踪它们的值,并确保它们不是null。
如果它们是空的,那么这个问题就存在于这个类之外,并且您正在传递一个空值。
我还应该注意,我在主类中看不到设置table
或ground
属性的任何地方,因此它们是空的,除非您没有向我们展示所有的代码。如果它们为空,那么这肯定会导致您正在经历的问题。
https://stackoverflow.com/questions/18904301
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