我是Socket的新手,这是我的代码,用于从服务器发送和接收数据。
只要客户端能够从服务器接收数据,此代码就能正常工作。
如果服务器没有在给定的时间内将答案发回,则应用程序需要发送“”。
我如何知道recvBuffer是空的还是空的。
当前,recvBuffer的if条件不起作用,应用程序试图发送空缓冲区,这将导致"System.IndexOutOfRangeException错误“。
class GetSocket
{
public string SocketSendReceive(string server, int port, string cmd)
{
byte[] recvBuffer = new byte[1024];
TcpClient tcpClient = new TcpClient();
tcpClient.Client.ReceiveTimeout = 200;
try
{
tcpClient.Connect(server, 6100);
}
catch (SocketException e)
{
MessageBox.Show(e.Message);
}
if (tcpClient != null && tcpClient.Connected)
{
try
{
tcpClient.Client.Send(Encoding.UTF8.GetBytes(cmd));
tcpClient.Client.Receive(recvBuffer);
}
catch (SocketException e)
{
MessageBox.Show(e.ErrorCode.ToString());
}
tcpClient.GetStream().Close();
tcpClient.Client.Close();
tcpClient.Client.Dispose();
tcpClient = null;
string tmp = Encoding.ASCII.GetString(recvBuffer, 0, recvBuffer.Length);
if (recvBuffer != null && recvBuffer.Length > 0)
{
string[] words = tmp.Split(null);
return words[1];
}
else
{
return ("No Answer Received");
}
}
return null;
}
}
发布于 2017-12-07 00:04:44
按照建议进行更改后,以下代码可以正常工作。
class GetSocket
{
public string SocketSendReceive(string server, int port, string cmd)
{
byte[] recvBuffer = new byte[1024];
TcpClient tcpClient = new TcpClient();
tcpClient.Client.ReceiveTimeout = 200;
string tmp;
try
{
tcpClient.Connect(server, 6100);
}
catch (SocketException e)
{
MessageBox.Show(e.Message);
}
if (tcpClient != null && tcpClient.Connected)
{
try
{
tcpClient.Client.Send(Encoding.UTF8.GetBytes(cmd));
tcpClient.Client.Receive(recvBuffer);
tmp = Encoding.ASCII.GetString(recvBuffer, 0, recvBuffer.Length);
string[] words = tmp.Split(null);
return words[1];
}
catch (SocketException e)
{
return ("No Answer Received");
}
}
return null;
}
}
https://stackoverflow.com/questions/47672676
复制