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一个软件的关键在于,你想用它做什么!
概述:
一、展示
二、代码:
import sys, math, pygame
from pygame.locals import *
from datetime import datetime, date, time
def print_text(font, x, y, text, color = (255, 255, 255)):
imgText = font.render(text, True, color)
screen.blit(imgText, (x, y))
def wrap_angle(angle):
return abs(angle % 360)
# main program begins
pygame.init()
screen = pygame.display.set_mode((600, 500))
pygame.display.set_caption("Analog Clock Demo")
font = pygame.font.Font(None, 24)
orange = 200, 180, 0
white = 255, 255, 255
yellow = 255, 255, 0
pink = 255, 100, 100
pos_x = 300
pos_y = 250
radius = 250
angle = 360
# repeating loop
while True :
for event in pygame.event.get():
if event.type == QUIT:
sys.exit()
keys = pygame.key.get_pressed()
if keys[K_ESCAPE]:
screen.fill((0, 0, 100))
sys.exit()
# draw the clock numbers 1-12
for n in range(1, 13):
angle = math.radians(n * (360 / 12) - 90)
x = math.cos(angle) * (radius - 20) - 10
y = math.sin(angle) * (radius - 20) - 10
print_text(font, pos_x + x, pos_y + y, str(n))
# get the time of day
today = datetime.today()
hours = today.hour
minutes = today.minute
seconds = today.second
# draw the hours hand
hour_angle = wrap_angle(hours * (360 / 12) - 90)
hour_angle = math.radians(hour_angle)
hour_x = math.cos(hour_angle) * (radius - 80)
hour_y = math.sin(hour_angle) * (radius - 80)
target = (pos_x + hour_x, pos_y + hour_y)
pygame.draw.line(screen, pink, (pos_x, pos_y), target, 25)
# draw the minute hand
min_angle = wrap_angle(minutes * (360 / 60) - 90)
min_angle = math.radians(min_angle)
min_x = math.cos(min_angle) * (radius - 60)
min_y = math.sin(min_angle) * (radius - 60)
target = (pos_x + min_x, pos_y + min_y)
pygame.draw.line(screen, orange, (pos_x, pos_y), target, 12)
# draw the second hand
sec_angle = wrap_angle(seconds * (360 / 60) - 90)
sec_angle = math.radians(sec_angle)
sec_x = math.cos(sec_angle) * (radius - 40)
sec_y = math.sin(sec_angle) * (radius - 40)
target = (pos_x + sec_x, pos_y + sec_y)
pygame.draw.line(screen, yellow, (pos_x, pos_y), target, 6)
# cover the center
pygame.draw.circle(screen, white, (pos_x, pos_y), radius, 6)
pygame.draw.circle(screen, white, (pos_x, pos_y), 20)
print_text(font, 0, 0, str(hours) + " : " + str(minutes) + " : " + str(seconds))
pygame.display.update()
screen.fill((0,0,0))
三、代码讲解
关于颜色:可在此处修改颜色信息
orange = 200, 180, 0
white = 255, 255, 255
yellow = 255, 255, 0
pink = 255, 100, 100
获取系统时间
# get the time of day
today = datetime.today()
hours = today.hour
minutes = today.minute
seconds = today.second
定位指针
# draw the hours hand
hour_angle = wrap_angle(hours * (360 / 12) - 90)
hour_angle = math.radians(hour_angle)
hour_x = math.cos(hour_angle) * (radius - 80)
hour_y = math.sin(hour_angle) * (radius - 80)
target = (pos_x + hour_x, pos_y + hour_y)
pygame.draw.line(screen, pink, (pos_x, pos_y), target, 25)
# draw the minute hand
min_angle = wrap_angle(minutes * (360 / 60) - 90)
min_angle = math.radians(min_angle)
min_x = math.cos(min_angle) * (radius - 60)
min_y = math.sin(min_angle) * (radius - 60)
target = (pos_x + min_x, pos_y + min_y)
pygame.draw.line(screen, orange, (pos_x, pos_y), target, 12)
# draw the second hand
sec_angle = wrap_angle(seconds * (360 / 60) - 90)
sec_angle = math.radians(sec_angle)
sec_x = math.cos(sec_angle) * (radius - 40)
sec_y = math.sin(sec_angle) * (radius - 40)
target = (pos_x + sec_x, pos_y + sec_y)
pygame.draw.line(screen, yellow, (pos_x, pos_y), target, 6)
四、笔者自述
这是一个模拟时钟软件。实现原理是利用time模块获取系统时间,然后利用pygame模块强大的图形处理能力,将时间变成钟表样式。这中间需要用到数学模块。
Pygame是一个为2D小游戏开发的模块,使用这个模块可以帮助开发者,快速,独立地开发具有可玩性的游戏。但是一个其用途并不局限于游戏开发,其优秀的图形图像,音频处理能力,让它可以适用于更多场合。
整体思路,建立一个画布,在上面画好一个时钟的轮轮廓。外边的大圆和圆心。之后画好时钟的指针(时针、分针、秒针),再利用math模块提供的数学函数,计算出指针旋转的角度。一个时钟就这样完成了。
五、结尾
功能简介:领域包括了「面向 Python 基础,进阶和有趣应用」的一站式技术分享,挖掘学习者在学习当中遇到的各类问题并分享经验,关注实用技能和有趣新闻,感兴趣的推荐关注。
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